AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on iOS in Guatemala: Q1 2024
Explore the performance of the top 5 sandbox-like games on iOS in Guatemala during the first quarter of 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 sandbox-like games on iOS in Guatemala displayed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Roblox experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $3.4K in the first week of January, before seeing a decline and a resurgence, closing the quarter at around $3.2K. Downloads started at 2.3K in early January and dipped mid-quarter, but rebounded to 1.9K by the end of March. Active users remained relatively stable, hovering around 24K to 25K throughout the quarter, with a slight peak of 25.2K in the final week of March.
Minecraft showed a steady revenue stream, starting the quarter at $977 and ending at $1.1K. Downloads were fairly consistent, averaging around 60 to 80 weekly, with minor fluctuations. Active users saw a gradual decline from approximately 7K in early January to 6.4K by the end of March.
ZEPETO: Avatar, Connect & Live had an interesting revenue trend, starting at $100 in the first week of January, peaking at $201 in mid-February, and closing at $115 by the end of March. Downloads varied slightly, with a notable dip to 28 in mid-March before recovering to 69 in the last week. Active users remained steady, fluctuating between 740 and 870 throughout the quarter.
IMVU: 3D Avatar Creator & Chat saw a varied revenue performance, beginning at $115 in early January, experiencing a low of $42 in mid-March, and ending at $185. Downloads were inconsistent, peaking at 102 in mid-January and dropping to a low of 14 in late February before rising to 54 by the end of March. Active users ranged from 307 to 460, stabilizing around 365 towards the end of the quarter.
Play Together had limited download data, with significant activity only in the first and last weeks of the quarter, recording 13 and 4 downloads respectively. Revenue showed a peak in early February at $203, before a decline, ending the quarter at $52. Active user data was not provided, but the available metrics indicate fluctuating engagement.
For more detailed insights and trends on these top-performing sandbox-like games, visit Sensor Tower.